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John Lin's Thoughts

John Lin's Thoughts

A blog about voxels, game design and programming

Tag: voxel

The Perfect Voxel Engine

More Is Better, Right? What is it about voxels that makes people go crazy? Throughout the past decade, there have been SO many developers obsessed with shrinking them down to have as many as possible (1, 2, 3, 4, 5), admittedly including myself. It’s exciting both as a developer and to the gaming community to… Continue reading The Perfect Voxel Engine

Published September 18, 2021
Categorized as Uncategorized Tagged code design, engine, rendering, voxel, vulkan

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