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John Lin's Thoughts

John Lin's Thoughts

A blog about voxels, game design and programming

Tag: oop

Object-Oriented Entity-Component-System Design

A discussion on how a blend of OOP and ECS turned out to be an elegant solution to system modularity, managed and native interop, and powerful modding.

Published July 27, 2021
Categorized as Uncategorized Tagged code design, ecs, engine, oop

Recent Posts

  • Using a RNN for 2D Tile Map Synthesis
  • The Perfect Voxel Engine
  • Object-Oriented Entity-Component-System Design

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