More Is Better, Right? What is it about voxels that makes people go crazy? Throughout the past decade, there have been SO many developers obsessed with shrinking them down to have as many as possible (1, 2, 3, 4, 5), admittedly including myself. It’s exciting both as a developer and to the gaming community to… Continue reading The Perfect Voxel Engine
Tag: code design
Object-Oriented Entity-Component-System Design
A discussion on how a blend of OOP and ECS turned out to be an elegant solution to system modularity, managed and native interop, and powerful modding.